using System;
using UnityEngine;
using System.Collections.Generic;

namespace GameCore
{
    public class BackpackInventory : GridInventory
    {
        public ObjectSorter objectSorter;
        public DraggableObject draggableObject;
        public int staminaReward = 0;
        public bool rewardGranted = false;

        protected virtual void Start()
        {
            base.Start();
            draggableObject.OnDragBegin += objectSorter.SetTop;
        }
    }
}